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| troubleshooting [2026/07/21 21:48] – Michael Böhme | troubleshooting [2026/07/22 20:09] (current) – Michael Böhme | ||
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| ===== General ===== | ===== General ===== | ||
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| + | ==== Severe performance drop or slowdown in full-screen mode ==== | ||
| + | |||
| + | * **Symptom: | ||
| + | * **Cause:** Running at full-screen (especially on high-resolution displays like 1440p or 4K) significantly increases GPU memory (VRAM) consumption. Because shapeXT uses multiple render buffers alongside multi-sample anti-aliasing, | ||
| + | * **Solution: | ||
| + | * **Option 1: Reduce Anti-Aliasing (Recommended)** | ||
| + | - Go to the menu bar and select **Options -> Anti-Aliasing**. | ||
| + | - Change the setting to **FXAA** (or **Off**). FXAA is a post-processing filter that provides clean edge smoothing without requiring additional VRAM. | ||
| + | - If your GPU has moderate VRAM headroom, you can also test intermediate options like **2xMSAA + FXAA** to balance visual quality and performance. | ||
| + | {{ : | ||
| + | * **Option 2: Reduce the Transparency Alpha Buffer Size (Not Recommended)** | ||
| + | - By default, shapeXT reserves **1024 MiB (1 GB)** of VRAM for Order-Independent Transparency (OIT) to correctly render complex overlapping molecular/ | ||
| + | - Open the configuration file located at '' | ||
| + | - Locate the '' | ||
| + | - **Note:** Lowering this buffer frees up significant VRAM, but if the buffer becomes too small, transparency effects may exhibit rendering artifacts. | ||
| ===== Windows ===== | ===== Windows ===== | ||
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| ==== Application fails to launch ==== | ==== Application fails to launch ==== | ||
| * **Symptom: | * **Symptom: | ||
| - | * **Cause:** shapeXT has been highly | + | * **Cause:** shapeXT has been optimized for modern Mac hardware and **only supports Apple Silicon chips** (M-series). |
| * **Solution: | * **Solution: | ||